Notice how close i can get the camera to the players and still keep in perfect sync with their movement, as the Rcam now syncs to the demos timeline for each campoint you lay. So it automactically calculates the speed it needs to be travelling at to get to those points. So in effect it renders a silky smooth path across your timeline/campath.
So it let's you get your camera around the action, as tight and as fast as you need or want it... were before you had to keep the camera a distance away, so as you could compensate for the speed cahnges in the action.... resulting in jerky camera action/movement...
Ohh and look at the *.avi's Aspect Ratio, iz virtually 16:9 and i did NOT re-anything to it, that's straight out of UT... if you use this resolution:
1280x800
You will get a virtually default 16:9 framedump
http://www.kaoshq.com/grunts/gamms_vids ... o_4_2k.avi


