-mut- CustomUTv1a

All custom Modifications, Maps & Mutators run on our server can be suggested, d/l and discussed here.
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gämmö
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-mut- CustomUTv1a

Post by gämmö »

Home;
http://www.unrealna.com/customut.php
Forums;
http://www.unrealna.com/forums/forumdisplay.php?f=32

[align=center]Formerly known as UTComp, CustomUT takes on a new name in its move to Unreal Tournament 3.[/align]

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CustomUT is a customization mutator for Unreal Tournament 3. CustomUT is all about making the game your own. You can change your skin colors, customize your crosshairs, play warmup till you're ready, and get the hit feedback you want. Just customize it!

To get started, just load the mutator and press the menu key, f5 by default.

Please note, that on the first run of the mutator, UT3 will compile a number of resources. Just sit back and be patient while the the game thinks


Install instructions;

UTcustomutv1.ini = \My Documents\My Games\Unreal Tournament 3\UTGame\Config

customutv1.u = C:\UT3\UTGame\CookedPC

CustomUTContent.upk = C:\UT3\UTGame\CookedPC

CustomUTv1Menus.upk = C:\UT3\UTGame\CookedPC

C:\UT3\ = my custom path. It's usually C:\Program Files\Unreal Tournament 3\UTGame\CookedPC



-dl-  
CustomUTv1 (389Klb)


When we have a server this will be put on there. But we need to decide on a common setup, so please use this offline, experiment with it and post back here on a good setup.

Then we will all configure the server settings.

k


;;errrOneMoreP::

_________

Bugs:
Question;
For me it's taking a very long time to load the first time I use the mutator, around 40 mins so far as per title. Surely it shouldn't take that long?

I can hear the music from the map after about 10 secs and I have tryed two different maps with the same result, Deck and Biohazard.

Thank you.


Ans;
Lotus tells me that apparently the mutator is not compatible with the retail version of the game. You will evidently need to install one of the beta patches, preferably the beta 4. If you do install any patch, make sure you reboot before going back into the game.

_________

VERSION INFORMATION;
v1a

-dl-
http://web.ics.purdue.edu/~aeveritt/Dow ... mUTv1a.zip

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Last edited by gämmö on 23 Dec 2007 18:24, edited 7 times in total.
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kAoS-Druzilla
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Re: -mut- CustomUTv1

Post by kAoS-Druzilla »

::THANKS::  ::fookuESSEEImagonnakilljoooFAG::
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gämmö
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Re: -mut- CustomUTv1

Post by gämmö »

If you have the first patch installed (1.1), that should be enought to run this Mut until the Official patch.

That will be released very, very soon, so patience.

As for the Above mut, the install instructions sux, so I've posted better ones, refresh and check 1st post.

::cheers2::
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Re: -mut- CustomUTv1

Post by kAoS-2k »

I LOVET :

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Re: -mut- CustomUTv1

Post by kAoS-Wakko »

2K that looks stupid, I think the team skins were bright enough already.

Forcemodels and hitsounds are stupid too.

The rest of the mutator is awsome though.
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Re: -mut- CustomUTv1

Post by kAoS-2k »

Forcemodels and hitsounds are stupid too.

NO more  ughly monsters only nice hot chiky's on my monitor. ::pisspot::
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Re: -mut- CustomUTv1

Post by kAoS-Wakko »

kAoS-2k";p="26601 wrote:
Forcemodels and hitsounds are stupid too.

NO more  ughly monsters only nice hot chiky's on my monitor. ::pisspot::


Hahaha classic.

I think it's a shame, cause I customise my own model, and that's what I want everyone to see.  Its a shame that this gets overridden.
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Re: -mut- CustomUTv1a

Post by gämmö »

Version 1a is out, check first post for updated link.


::cheers2::
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