-dmmap- Orbital Deconstruction v1.1

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gämmö
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-dmmap- Orbital Deconstruction v1.1

Post by gämmö »

INA;
http://utforums.epicgames.com/showthrea ... 619&page=2

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"The Liandri foothold in sector 38 has been lost. Unable to keep the Krall infestation at bay, the Liandri have fled the system retreating to a neighbouring star sector. With their forward defence post decimated and stripped by the advancing Krall hive, the last evidence of their occupation is a sole crumbling orbital defence platform stranded amongst the local debris cloud. Scavengers now fight over the remaining technology despite constant bombardment from the local asteroid population which is slowly rendering the last evidence of the Liandri occupation to all but a memory..."


A mix of normal and low grav with some big booms thrown in for flavour!
Map has full bot support and is setup for DM and TDM. I have also included Duel in the event anyone wanted it.

I recommend a dual core processor for this level as it can get a bit chunky on single cores!

Version 1.1 info;
Reset sunlight to original settings. This version is much brighter.
moderate changes to the botpathing to 'persuade' bots to use the indoor areas more.
tweaking/optimization of some actors to improve framerate on slower machines
Custom musik removed until I can figure out why the music stops after playing both traks. SpaceDnB arrangement now used for musik!
trap near mega health modified so you can't get stuck anymore from above
NOTE: Expect black textures if world detail is set to 1! This setting kills the sunlight. I can resolve this by adding 'backup ambient lights' however it decreases the framerate so I have decided not to do this as a decrease in framerate is the last thing I want. My appologies and condolences to anybody who is using a machine that requires this setting.

Enjoy and happy fraggin!!
-dl- 33.82Mb
PC
http://files.filefront.com/OrbitalDecon ... einfo.html

Ps3 21.34Mb
http://files.filefront.com/DM+OrbitalDe ... einfo.html



This map is jaw dropping... awesome map... not exactly comptetive map, but it's a lot of fun to play.. huge layout.. lots of Fx, all over the place... some really clever ideas thorughtout....

And hes from Adelaide!!!!

Good as it gets????

Well it's so good to see a fellow aussie making such high grade stuff.....

This is going on the server... FOR SURE.......

::pisspot::
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Long-Pig Chef and the Hairless Goat..
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gämmö
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Re: -dmmap- Orbital Deconstruction v1.1

Post by gämmö »

Update;

Make sure you have this installed as it's on the server by tomorrow night.......


I invited him to come over to the server tomorrow night, so he can play his map online... so make sure we show up...

He was on the server tongiht, but Dru and me never noticed it was him.. and he din't know grimreefer is gammo... lol

Had a few games.. good funz0r... lol


Kome on you commy bastard sons of hell.. get on the server tomorrow night around 9...


::pisspot::
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Long-Pig Chef and the Hairless Goat..
Lord_Porksword
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Re: -dmmap- Orbital Deconstruction v1.1

Post by Lord_Porksword »

Cheers for hosting!  Had quite a bit o fun but I reckon it should be quite interesting with about 8 players hunting eachother while avoiding the great drop into the void.  
I'll get my mates online sometime to duke it out with us. :D
Lord_Porksword
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Re: -dmmap- Orbital Deconstruction v1.1

Post by Lord_Porksword »

Decided to put some time aside to fix a couple of niggling things in the map so there's now a new version (1.2) available at this link. ::peakaboo::

http://files.filefront.com/OrbitalDecon ... einfo.html


Enjoy!
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gämmö
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Re: -dmmap- Orbital Deconstruction v1.1

Post by gämmö »

Thanks, good work.

I will update this map onto the server over the weekend. Should all be done by Sat night.


::cheers2::
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Re: -dmmap- Orbital Deconstruction v1.1

Post by gämmö »

New version is up on the server.

::cheers2::
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kAoS-Wakko
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Re: -dmmap- Orbital Deconstruction v1.1

Post by kAoS-Wakko »

Downloading now.  THis is just what i need.  some NEW maps.  Nice fresh breeze.  SIck of Sentinal.
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