Unreal Tournament 2007 has been renamed Unreal Tournament 3
- kAoS-gades
- kAoS.WarMaster
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- Location: Port Macquarie NSW
- kAoS-Hender
- kAoS.KilleR
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- Location: Australia
http://i.i.com.com/cnet.g2/images/2007/ ... een001.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een002.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een006.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een007.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een016.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een017.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een018.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een002.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een006.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een007.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een016.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een017.jpg
http://i.i.com.com/cnet.g2/images/2007/ ... een018.jpg

couple of things i noticed...
All the flag carriers were walking fast... ala Quake... I din´t noticed any leet Ut4 style dodging or wall boosting.....
The LG has been murdered.... that was a sniper rifle.... not even remotely associated with an Lg... so as I suspected... it was a weapon that noobs can´t use, so it´s dead....
mmmmm
welll dat´s pissed me off so much.. i cant be fucked writting anything else...
not impressed, not even by association.....

All the flag carriers were walking fast... ala Quake... I din´t noticed any leet Ut4 style dodging or wall boosting.....
The LG has been murdered.... that was a sniper rifle.... not even remotely associated with an Lg... so as I suspected... it was a weapon that noobs can´t use, so it´s dead....
mmmmm
welll dat´s pissed me off so much.. i cant be fucked writting anything else...
not impressed, not even by association.....

Long-Pig Chef and the Hairless Goat..
- kAoS-gades
- kAoS.WarMaster
- Posts: 1162
- Joined: 13 Jul 2004 01:00
- Location: Port Macquarie NSW
DM FOOTAGE:
http://gearsforums.epicgames.com/showthread.php?t=574592
An answer from the dude who actually played the game to a question on movement:
Originally Posted by Kronos_ View Post
Are you saying that dodge jumping is still in as far as going left and right goes?
Because I'm sure we've all heard that dodge jumping has been taken out entirely.
That's the first I heard about it.
The left/right dodging felt exactly like UT2k4 dodge jumping in distance and height, but I may not be accounting for larger character models. Or it may have been the adrenaline rush.
I'll go demo it tomorrow and see if I can't determine what it is. Double tap left + jump seemed to work.
Kinda a relief to hear that. Personally I find ut99 very sluggish and I lose interest very quickly. So when they said that were making the movement more like ut99 I was a touch worried. Hopefully it'll all work nicely in terms scale/movement. I'd prefer as many movement options as possible, but I'm not designing the game so.....
http://gearsforums.epicgames.com/showthread.php?t=574592
An answer from the dude who actually played the game to a question on movement:
Originally Posted by Kronos_ View Post
Are you saying that dodge jumping is still in as far as going left and right goes?
Because I'm sure we've all heard that dodge jumping has been taken out entirely.
That's the first I heard about it.
The left/right dodging felt exactly like UT2k4 dodge jumping in distance and height, but I may not be accounting for larger character models. Or it may have been the adrenaline rush.
I'll go demo it tomorrow and see if I can't determine what it is. Double tap left + jump seemed to work.
Kinda a relief to hear that. Personally I find ut99 very sluggish and I lose interest very quickly. So when they said that were making the movement more like ut99 I was a touch worried. Hopefully it'll all work nicely in terms scale/movement. I'd prefer as many movement options as possible, but I'm not designing the game so.....
D'ling now.





