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UT2004 Patch 3355 is Official

Posted: 23 Feb 2005 10:05
by kAoS-Druzilla
Epic Games has officially released version 3355 of Unreal Tournament 2004 to the public. Download mirrors and changes in this patch can be found at the link below. Note that unlike the previous patch (3339), no sorcery or black magic is required to get this one to work with the ECE Bonus Pack.

Release Notes

General Gameplay:
- Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games
- Improved getting out of water
- Fixed FaceClassic teleporter exploit
- The Cicada hud indicators should now show up in all game modes.
- Fixed SPMA causing damage at world origin.
- Fixed not being able to exit raptor when it's on the ground
- Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)

Networking:
- Server performance improvements
- Cheating detection improvements, with shorter time for master server ban detection
- Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink]
- Fixed potential garbage collection crash when changing levels during network games
- Improved caching of server data for when you can't connect to the master server.
- UTV updated (netspeed fix).
- Better Client->Server->MS Error Messages

Demo Recording:
- Added code to insure StopDemo is executed before a map change or game exit
- Remove 8x from the demo playback menu. The engine has problems with that speed.
- Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync
- Added Demo playback jog keys to the console.
- Left Cursor slows down playback (1/4x -> 1/2x)
- Right cursor speeds ups playback (2x -> 4x)
- Up/Down cursor resets to 1x
- Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]

Engine:
- Improved level loading speed, especially on network clients
- Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed

Editor:
- Fix for importing static meshes

Menus:
- Model select page now properly selects the current character when you open it.
- Korean localization updates.
- VCTF now appears in server browser, even if you don't already have any VCTF maps installed.
- Added code to sync the Stream (MP3) volume with normal music volume.

UT2004 Patch 3355 (Windows)

UT2004 Patch 3355 (Linux)

Posted: 23 Feb 2005 14:00
by kAoS-gades
Thx Druz.

Some of thoser bugs like getting out of water (or the lava in Deck 17) and not being able to exit a raptor certainly irked me a bit.

But hopefully, no more!
:evil:

Posted: 23 Feb 2005 15:20
by gämmö
This sux!

::lamearse::

_ :uberghey:
::nono::

::STFU::

Posted: 23 Feb 2005 17:09
by kAoS-Druzilla
::sonic::

Posted: 23 Feb 2005 17:17
by EkynoX
Noooo, another patch

Posted: 23 Feb 2005 18:23
by gämmö
This sux!

::lamearse::

_ :uberghey:
::nono::

::STFU::

Posted: 23 Feb 2005 20:26
by EkynoX
hf updating the server gammo :D

Posted: 23 Feb 2005 21:10
by kAoS-sirro
thnx dru much appreciated im gonna update now cuz i HATE lava if it dont leave u stuck at the edge trying to get out for 15 seconds or untill u die (wichever comes first) im for it...

off to install.... ::headbanger:: ::uberevil::

Posted: 24 Feb 2005 16:21
by derro
wow, i dont know if i was on some natural high last night or not...

but this new patch, and i think dru noticed as well maybe in that ctf game we had last night..... it all might have been co-insidence with my recent game with fear

omfg i was on jsg ctf and, yes there was lag, u can feel it, but its more consistant not chunky, it was managable.. it had a more smooth feel to it...

also had the feeling of slow motion to it, almost like they have fractionally changed the gravity so u float a little longer, no shit this was veery noticable and i could hitscan the best i have ever done..
I got a feeling that might have something to being able to get out of water / lava quicker, u kinda almost float out, siriously it feels like they have changed the default gravity setting very fractionally, i dunno :roll:

it was all rather weird, and no i wasn't stoned..

Posted: 24 Feb 2005 16:24
by gämmö
This sux!

::lamearse::

_ :uberghey:
::nono::

::STFU::

Posted: 24 Feb 2005 16:38
by derro
for crist sake can we stop wearing out these smileys...

you should know better gammo

Posted: 24 Feb 2005 16:58
by gämmö
This sux!

::lamearse::

_ :uberghey:
::nono::

::STFU::