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TimedPath demo for 2k....

Posted: 16 Sep 2006 00:26
by gämmö
Hey.. look at this short clip, this is done with Rcams new 'timedpath 1' feature.

Notice how close i can get the camera to the players and still keep in perfect sync with their movement, as the Rcam now syncs to the demos timeline for each campoint you lay. So it automactically calculates the speed it needs to be travelling at to get to those points. So in effect it renders a silky smooth path across your timeline/campath.

So it let's you get your camera around the action, as tight and as fast as you need or want it... were before you had to keep the camera a distance away, so as you could compensate for the speed cahnges in the action.... resulting in jerky camera action/movement...


Ohh and look at the *.avi's Aspect Ratio, iz virtually 16:9 and i did NOT re-anything to it, that's straight out of UT... if you use this resolution:

1280x800

You will get a virtually default 16:9 framedump :D



http://www.kaoshq.com/grunts/gamms_vids ... o_4_2k.avi


::cheers::

Posted: 16 Sep 2006 05:16
by kAoS-2k
O YER tkx a lot gammo.. thanku for the tip ..

Check this one my 1 st RypelCam shot with the new RypelCam_1.7_Beta2

http://www.grunts.kaoshq.com/2k/2k%20%20testing.avi

Posted: 16 Sep 2006 11:23
by gämmö
niiiceee... can't wait for your new stufff.. that looks kool...

the new cam is awesome...

:D

Posted: 16 Sep 2006 12:11
by kAoS-DANz
Damn them clips looks sweet