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The State of Direct X10

Posted: 08 Oct 2007 18:16
by gämmö
Totally awesome article that goes in deep to the Direct X10 world.

Lots of stuff, featuring the Unreal 3.0 engine and other cutting edge engines, featuring 5 new games.

It's really good article that sorts the BS for the END USER.

Intro:
"When DirectX 10 was first introduced to the market by graphics manufacturers and subsequently supported by Windows Vista, it was generally understood that adoption by game developers was going to be more of a slow migration than a quick flip of a switch. That said, nearly a year later, the question is how far have we come? An article at the HotHardware site showcases many of the most popular DX10-capable game engines, like Bioshock , World In Conflict , Call of Juarez, Lost Planet, and Company of Heroes, and features current image quality comparisons versus DX9 modes with each. The article also details performance levels across many of the more popular graphics cards, from both the mid-range and high-end."


Check it out here:
http://www.hothardware.com/Articles/The ... rformance/


:D

Re: The State of Direct X10

Posted: 11 Oct 2007 14:58
by gämmö
And this is a Code Box;
[align=center]

Code: Select all

.helpline {
   background-color: Black;
   BORDER-TOP: #232323 1px solid;
   BORDER-BOTTOM: #898988 1px solid;
   BORDER-LEFT: #232323 1px solid;
   BORDER-RIGHT: #898988 1px solid;
   font-size: 11px;
   color: #0084FF;
}


And this one a PHP Box:

[php].helpline {
background-color: Black;
BORDER-TOP: #232323 1px solid;
BORDER-BOTTOM: #898988 1px solid;
BORDER-LEFT: #232323 1px solid;
BORDER-RIGHT: #898988 1px solid;
font-size: 11px;
color: #0084FF;[/php]

[/align]