Q&A About all changes between ut3 beta demo and ut3 full

Tweaks, improvements & gameplay suggestions.
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Q&A About all changes between ut3 beta demo and ut3 full

Post by kAoS-Rage »

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Re: Q&A About all changes between ut3 beta demo and ut3

Post by gämmö »

Soz but i gotta do tis!!!!    ::harhar::



[marq=up]I TOLD YOU SO![/marq]

::haha::

errr... hmmmm..  mmmm.. ok... better now....

just read that whole list and looked at a few maps... lolololol

hands down nothing changed.... lower fps so WASP you're up shit's creek here, final game uses full textures... gonna blow your rig apart... lol

Hee's my fav's;


Q: Did they change the menu/ server browser compared to beta demo?
A: No they did not. It is exactly the same as it was in the ut3 beta demo.
::wtf2::


Q: Did they fix the eye-height problem?
A:No they did not.  
::haha::


Q: Do server admins have web-admin?
A: Web-admin will be made later, with a patch.
::stfu2::  (So admins have to learn console commands by the dozen.. FUCK YOU!)


Q: Can you login with your beta demo account?
A: yes you can.
:koolyeah::


Q: Can you edit each weapons crosshair like in ut2k4?
A: Nope
::wtf2::  ::wataWanker::  ::lamearse::  ::nuffsaid::  ::asrsehole2::


Q: Did they change the hitboxes?
A: Nothing changed.
::talktothehand::

Q: Did they change head hitbox size?
A from G-Mein: I found it easier to make headshots. But it might be me.
A from ctan: Headshot hitbox has been reduced. I've been testing a bit, and i found that headies are made by hitting right in the lower part of the head. So... no more "i shoot one mm over the head and then HS".
::wataWanker::


Q: Can you copy paste in console?
A: No, and console is now put on F10.
:imgonnasmackjoo::  (Cunts must really hate server Admins)


Q: Is the fps-related mouse sensitivity fixed?
A: Yes, finally something good.
::yay!!!::  ::headbanger::  :oleoleole::


Q: Shock Combo damage is reduced?
A: Shock Combo damage IS NOT reduced. It is the same as in demo.

Q: Has Flak Cannon's arc changed?
A: No.
::talktothehand::


Q: What about fps difference between full and beta demo?
A: Full version has an overall lower FPS than the beta demo.
::stfu2::


Q: Is there a notable difference in graphic quality over the demo?
A: YES. It looks a LOT better. I'm not sure why Epic released what they did, many of the final maps are really high quality and blow the demo maps away.
:koolyeah::


Q: Can you boost your team mates in in IG
A: Yes. You can finally boost your team mates with ig in CTF/TDM
::panwed!!!!::


Q: Can you join to server as a spectator?
A: Only through the console (open ip?password=xxxx?spectatoronly=1/)
::wtf4::  ::yeahuwog::  ::upyours2::


Q: Is Throw Weapon possible?
A: No
::haha::  ::fookuESSEEImagonnakilljoooFAG::  ::harhar::  ::haha::  ::THANKS::


Q: Did they decrease the damage rate of Stinger since it was too overpowered in beta?
A: None or very little.

::talktothehand::  ::haha::  ::THANKS::  for fucking us in the cojones... n00bters...

That pretty much says it all, lol.....

Only thing is, nothing on the new WARFARE mode... wtf......

____________
Random shit that really, really makes no sense at all.....

- No favorites. But, you can use a different system for not having to type in your favorite server. (Involves a very convoluted process of makng files hen callng them up in the console)

- For advanced graphics we're gonna have to do INI tweaks...   (As usual)

- There are alternative's for copy pasting, I haven't tried any but someone told me about Force Copy Paste, a small programm that can copy paste for you. These kind of programm's will become popular in the ut3 scene I'm sure... (expect Key-loggers to work throught these totally stupid systems)
---


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Re: Q&A About all changes between ut3 beta demo and ut3

Post by kAoS-jazz »

The things is, even as much as DM seems like such a let down at the momment (the servers are nearly always empty  ::Doh!!!:: , the core gameplay isn't all that terrible.  

There's a million and one things I would like to see changed, but hey, who's going to listen to me. And I'm relying on modders to fix things up with utcomp etc. Reading on the forums people have already started work on 'hardcore' mutators that reduce weapon switch time and dogde time.  Sounds good to me.

The thing that really bothers me, keeping mind I have to fork over my hard-earned and limited money for is this:  

WHY THE FUCK IS THE SERVER BROWSER SO LIMITED FOR OPTIONS????

Has anyone attempted to answer this question?  Will it ever be answered?

IS THERE A SINGLE PERSON WHO DOES NOT WANT TO SEE WHO'S IN A SERVER AND HAVE A TAB FOR FAVOURITES??

Obviously a concious decision has been made somewhere along the line to take it out. Unless the entire dev team has suffered collective amnesia since 2k4, and ut99 for that matter.  I don't want to spend 5-10 minutes looking through each gametype to try and find a game, and as far as I know, it may not be possible to mod the server browser at all.

I know it sounds like I'm being a big cry baby,  ::gammonhisping:: and I guess I am.  

Is there no order to this universe???  Do people not listen to reason amnymore????
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Re: Q&A About all changes between ut3 beta demo and ut3

Post by gämmö »

I agree, it makes no sene, therefore a resonable conclusion would be securiy. I'm sure this has to do with thier 'new' security features. Because it makes no sense not have these things in the browser.

::oksuredatmakessense::
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Re: Q&A About all changes between ut3 beta demo and ut3

Post by gämmö »

here's a full lit of everything in ut3;

http://liandri.beyondunreal.com/Unreal_ ... nformation

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Re: Q&A About all changes between ut3 beta demo and ut3

Post by kAoS-gades »

Not being able to change crosshairs ........ WTF. That is blatantly unbelievable..... there had BETTER be ini tweaks for that!

Why make spectating a pain in the ass.....

I'll believe the claims about fixed mouse issues when I play it. If it is fixed ...... huge thumbs up from me.

Would be nice to see who's playing on a server....

They didn't fix the manta? While a well placed Scorp can screw them over easily, they are too overpowered versus everything else. At least make it louder ffs

I can live with the stinger, though it's gonna be a real pain in the ass in VCTF.


Hopefully, they truly fixed the mouse aiming problem, and hopefully, there ARE ini tweaks for crosshairs. The rest can be fixed by 3rd party mutators. If I had a way to look into the script, I'd be making these muties right now...
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