-dmmap- DM-450 [FiNAL]

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-dmmap- DM-450 [FiNAL]

Post by gämmö »

Well here it is, the 1st official kAoS map for Ut3. I need to learn the UnreaEd so in the process I'm making 3 maps, each different to one another.


[align=center]Image

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Image[/align]


This is the first, a small 4 to 6 player map, using my own made textures for the floors, ceiling and columns. I wanted to play around with lighting more then anything, so I kinda lost track of everything else. But it's kept to a nice simple design, plenty of health and ammo lying around and fast x, y action.

A few surprises here and there, but i think it's got a good balance ands the layout of everything pushes you to keep moving. Theres plenty of ways to get to the same spot.

It's optimized to the eyeball, originally it was nearly 40Mb but I got it down to 17Mb! Even thou I'm using 6 huge textures.

This is more or less a private kAoS release until one of you tell me it's got a major problem. After we play it a few times I will release it to the community. So you could call this a BETA release, even thou I think it's ok so I din't call it BETA... lolol

Anyway.... please tell me what joos think....

Ohh Big thanks to ayoplus & Zoo for helping me with the Robot painter....

Grab it here;

-dl- 15Mb
http://www.kaoshq.com/_pnp/modules.php? ... etit&lid=4

Ps3 Version: (9Mb)
http://www.kaoshq.com/_pnp/modules.php? ... oads&cid=8

Support the map over at INA;
http://utforums.epicgames.com/showthread.php?t=605751


::pisspot::

It's on the server so let's get on tonight or sometime time this week and give it a thrashing.. huh......  soundz kool....  

::yoooo::
Last edited by gämmö on 06 Mar 2008 17:24, edited 3 times in total.
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Re: -dmmap- DM-450

Post by kAoS-jazz »

Looks really nice.  Dl'ing now.
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Re: -dmmap- DM-450

Post by kAoS-Rage »

im caped so i will let it download overnight
::pisspot::
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Re: -dmmap- DM-450

Post by gämmö »

So?

How does it play?

Fast?   Do Godlike bots kick your arse in it?

Is it full of BSP holes... what... ?  w00t?

Is it to dificult to hit anything cuase of the collums... is the health balance ok?


ffs....
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Re: -dmmap- DM-450

Post by kAoS-jazz »

I played the god-like bot online and was totally annihilated.
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Re: -dmmap- DM-450

Post by kAoS-Rage »

played the map  today nice small map colors are a bit strong i had a feeling i was in a brofal with all the red.
very fast map and i was playing only with one bot had lots of fun .                                                                                            
i  did not run in to any bugs.
the map has a good flow to it.
the colums are good wan the bot was trying to kill me with the mini i just went behind it worked every time.
Nice gammo  ::cheers2::
you going to remake the official kaos map?
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Re: -dmmap- DM-450

Post by gämmö »

YEah I made the colours a bit strong to compensate for the Engines Post processing stuff, that has a tendancy to take colour out of the equation.

It is fast, very fast map, if you stand still you die. Godlike bots, go off something shocking. Son of a Bitch......

Very happy with the way bot pathing turned out, there's no spot (Except the Elevator) that the bot won't go to. Just watch it pick up the AMP, Shield and Helmet in one fast move..... loollol

Each room has more then one way in/out And even thou there's a few columns around, they actually don't stop you moving around the map. I like the dynamic columns add to a map and will be featuring a few more on my next one.

Very funny to watch a bot or a n00b trying to get the shield belt and getting killed trying... lololol I made it that way, cause the shield is way overpowered, so there is a price to pay for taking it. (Same with the Helmet)

Have any of you found the Hemelt? (Easy once you see were it is)

Anyways, I'm very happy with the way it turned out, if anything I wanted it to look totally different to other Ut3 maps around and I think it does, my next one is more 'normal' looking....

So do joos think I should release 450 to the public? Bug-free enought?

Any more thoughts on the map?

---------------------

Well as for the official map for kAoS "Agitation", that's Druzilla's responsability. His map, his remake. I'm already 40% into my next map. There's no reason why he can't make it.. lol  (He's already made a start a while back)

I'm sure World Of Warcraft can live without him for a week, while he makes it.

Sooo.. WAKKO!!!!.. Wer the hell is the DM-Pit [FINAL]?????????

AND GADES!!!!!  wer the hell are you... I need you to look at a Sniper Rifle modification.... vry simple..... but i need you to look at it..... Would like to package it with my next map.... So PM.. dudeman...

Lastly......

R@GE!!!!!!!!!!    dudeman.. I need an original soundtrack for the  next map and you're it..... PM me when you read this.....
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Re: -dmmap- DM-450

Post by kAoS-2k »

Do Godlike bots kick your arse in it?
YES i lost 29 to 13 .MAP IS EXELEANT  SPECIALY WEN JUMPPAD KICK YOU IN TO NEXT ROOM I LIKE IT.
LOL AT 100 FUNY TO SEE  WEN BOOT IS  KILLING HEM SELF..
ONLY SMAL BUG I RECON WHEN YOU SPOND I LIKE TO SEE MY SELF FACING TO THE MIDDLE OF THE MAP ,NOT  A WALL.

WELL DONE WITH YOUR 1ST MAP GAMMO I LIKE.
YES release 450 to the public..
::THANKS::
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Re: -dmmap- DM-450 [FiNAL]

Post by gämmö »

Yeah agreed.. that damm spawn point is pissing me off to no end. So it's fixed.. in fact I re aligned all of them...

So if you are reading this post for the first time and you have NEVER d/l this map, then you are fine to do so right now and all will be well.

If you have already d/l the previous version of this map, then you need to go back to the first post and RE-d/l the map overwritting the old one and all will be well....

Map is going public......

Happy you all liked it......

Now all we need to do is get together and rumblez on it sum.... cause  [FiNAL] version is on the server and waiting.....


:imgonnasmackjoo::     ::pisspot::
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Re: -dmmap- DM-450 [FiNAL]

Post by gämmö »

I don't believe it, the Ps3 version works!!!

lolol


I'm still waiting on some comments from Druzilla and Wakko, concerning this map..... I mean your the only other map makers in the clan, so you know, kinda want your opinions on this....


::talktothehand::
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Re: -dmmap- DM-450 [FiNAL]

Post by kAoS-jazz »

I can give the opinion of a player.  But probably better to wait until a proper human v human game has been played.
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Re: -dmmap- DM-450 [FiNAL]

Post by gämmö »

yeah... Sunday night is the night.....


Fragg joos back to the stone age.....


;;errrOneMoreP::


The more comments I have this map in all it's aspects, the better the next one will be....
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Re: -dmmap- DM-450 [FiNAL]

Post by kAoS-Wakko »

I'm struggling to find time to even play, let along finish my friggin map.

new job is stealing alot of my time at the mo mentious.

I downloaded it, but I got no idea where teh fuk my PC put it, it didn't even ask me.

Ok I got it, it merely opened the ZIP live, so I dLed it into Published Maps.

Like 2K, hope there is a brother in there.
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Re: -dmmap- DM-450 [FiNAL]

Post by kAoS-Wakko »

JeeeeeeeeeYEEEEEZUZ!

I just played 450 and I gotta tell ya that was fukcing awsome!!!! SO darn fast!!!

The bot OWNED me.

25-13  It took me 2/3rds of the game just to work out that there was a 100 armour though.

The bots knows its paths that's for sure.

Dude I love that map.  Its good for everyweapon.  Sniper, goo, mini, rockets, enforcer, flak, shock...the whole range work really well.

Only thing I spotted that was wrong was the black lift thing.  THat's it.  THe rest was great.

I give it 2/10.  (Minus 7.9 points for the bot owning me.)  Get rid of the bot and I give it 9.9 for sure.

Please someone come in here and verse me.
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Re: -dmmap- DM-450 [FiNAL]

Post by kAoS-Wakko »

Can you put a link to the raw download, instead of opening the RAR file?

I want to put this on a disk and in a time captual and in my will so my great great grandkids can play it too.
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