-vechi- XS Harpy

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gämmö
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-vechi- XS Harpy

Post by gämmö »

INA;
http://utforums.epicgames.com/showthread.php?t=627409


The Harpy
an XS Vehicles production
Full release 1, 2008-10-18


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Features
Harpy VTOL aircraft.
Tractorbeam with custom locking mechanism, automated impact hammers, energy shields.
Animated maw, spine, arms, engines, thruster, landing gear and tail.
Custom everything; visual effects, sound, HUD, damage effects, flight behavior.
Full net support and bot support.

Controls
Primary fire controls the tractorbeam. Target lock speed depends on accuracy, distance, target weight and target type.
Altfire controls the shields. Hammers auto-charge and auto-fire while shields are deactivated.
Mousewheel controls camera distance. Mousewheel instead controls tractorbeam length while the beam is active.


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Credits
Xyx
Concept, gameplay design, weapon code, HUD code, bot code, project organization.
T-Shinzon
Concept art, 3D-modelling, sound, promotional media.
Farseer
Texturing, animation, visual effects, netcode, weapon code, packaging.
Captain Snarf
Vehicle Replacement mutator

www.xsmod.com

Download
http://www.fileplanet.com/193333/190000 ... --XS-Harpy
http://www.mediafire.com/?wz4mnmmy1uy
http://files.filefront.com/Harpy10zip/; ... einfo.html


Installation

Copy the UTGame folder into your Unreal Tournament 3 folder, then select a method to get the Harpy into the game:
Enable the XS Vehicles: Harpy mutator to replace flying vehicles and Nightshades with Harpies.
Enable the XS Vehicles: Harpy replaces all mutator to replace all (non-turret) vehicles with Harpies for extra tractorbeaming mayhem!
Install and configure CaptainSnarf's Vehicle Replacement mutator for full control over vehicle replacement.
Enter the following console command to spawn a Harpy:
summon xs_harpy.harpy


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::pisspot::
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Long-Pig Chef and the Hairless Goat..
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