There is a lot of stuff you can do in here. There is Audio and VisualFx cue's for every power up on the map. It features an "Anti-Camper DeathCube" that can be triggered every 30 seconds
and the central PileDriver unit above the AMP also can be triggered, but at, every 5 seconds.
Built to hold at least 16 players fragging like crazy, there's plenty of weapons, health and deployables to keep things interesting.
Almost 97% pure BSP brushes with very little static meshes anywere on the layout. Original SoundTrack was written, performed and recorded by kAoS.R@ge, he also made/reworked 95% of the SoundFx audio cues.
Thanks for the SoundTrack dudeman, it rocks!!
Dedicated to our clan kAoS
Special thanks to the BETA testers: R@ge, Druzilla, Wakko, 2k, Jazz and hender.
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[/align]http://www.kaoshq.com/_pnp/modules.php? ... etit&lid=6
NO Ps3 Version until Epic release/fix the SDK run times. Without them the map will not cook the custom music or audio and without that, this map WILL NOT be made for Ps3.
Complain HERE.
Support this map over @ INA:
http://utforums.epicgames.com/showthread.php?t=610267
Have Phun!
Please note:
!!DELETE ALL PREVIOUS VERSIONS OF THE BETA FROM YOUR GAMES DIRECTORY PRIOR TO INSTALLING VERSION DM-PILEDRIVER OF THIS MAP!!
THIS DIRECTORY;
C:\Documents and Settings\Administrator\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
**UPDATE: 26-04-2oo8**
My apologies for the inconvenience, but there is an error on the maps ini file. Wich causes the server/client hosting the map, to incorrectly identify the map.
To fix this problem, you only need to replace the old DM-PileDriver.ini file with this new updated one.
http://kismet.kaoshq.com/_gammo/_mapfin ... .FIXED.zip
Thanks to wolf25 for pointing this error out.



